Realms of the Dragon
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The Warrior guild:

    Location: Sreen.
    Main stat: Strength.
    Secondary stat: Constitution and dexterity
    Spells: Globe of darkness, ebon dart, shadow armour, heroism, light.
    Skills: Fix, countermeasure, whirl, hide, sneak.
    Trees: Fighting 400, Covert 90, Magic 50.
    Racial restrictions: Drow only.
    Alignment restrictions: Evil only.

Whirl: This is a special attack command that uses sharp weapons, works with both one-handed and two-handed weapons. It uses your f.off.mel.sharp and f.off.special skill.

Countermeasure: Countermeasure allows you to parry incoming attacks against you, it might remove the hit or just absorb some of the damage. Each time you parry an attack there is a chance that you will disarm your opponent.

Hide: Allows you to hide in the shadows. It relies on the skill covert.hiding and costs 10 guild points regardless of whether it succeeds or fails.

Sneak: Lets you sneak in a direction. This means that no one sees your exit or enter messages. This relies on the skill covert.stealth. It will not inform you of success or failure and costs 10 guild points regardless of whether you succeed or not.

Unhide: This command allows you to appear from the shadows at will.

Heroism: This spell gives you a 1 (per 100 level overall) bonus into strength constitution and dexterity. At level 400 this spell give you 5.

Summon shadow armour: This spell allows you to summon a main armour that works of your alignment, the more evil you are the better this summoned armour will be.

Globe of darkness: This is a targetted misc spell, that makes your target blind, causing him to miss melee attacks for a short while.

Ebon dart: This is an offensive spell that depending on your m.spe.off.target can get up to 4 hits on your target. This spell requires an Ebon dart everytime you cast it. They can be bought from the guild shop.

Fix: Using weapons and armours in combat deteriorates their condition. This command allows you to repair the armour's or weapon's condition so that it gives you more protection or does more damage again. When fixing items you will need money to pay for the materials you use in the smithy. As your skill in general.smithing increases, the closer you will be able to repair an item to its undamaged state.

Light: This spell, when cast upon a target, will cause it to exude light. This will help illuminate dark areas, and at an extreme, project so much light as to blind the target. Uses magic.spells.misc.




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Page last modified Mon Apr 11 17:12:48 2022 by Mathayus


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