Realms of the Dragon
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The Psionicist guild:

    Location: Near Drunsen pass.
    Main stat: Intelligence.
    Secondary stat: Constitution.
    Spells:
      Defensive: Telekinetic barrier, Sixth Sense, Psychic field, Focused mind, Fortify mind.
      Offensive: Psychic blast, Illusory apparition, Cryokinetics, Pyrokinetics, Ravage psyche, Kinetic fury.
      Misc: Postcognition, Clairvoyance, Read thoughts, Clairsentience, Levitate item, Cause insanity, Psionic weapon, Mass levitation, Kinetic disarm, Telepathy, Forgetful mind, Mental castration.
    Skills:
    Trees: Mental 350
    Racial restrictions: Open to all races.
    Alignment restrictions: No alignment restrictions.
Psionicists train their minds until they can force their will upon their surroundings. The guild is oriented towards a strong defense and strong misc abilities - be it to snoop on others, to disarm an enemy or to create matter with their very thought.

Telekinetic barrier: Level Needed: 5 - Skill Used: mental.corporeal.kinetic.self - GP Cost: 250 - Spell Type: defensive. This is a defensive power that does multiple things. Primarily it generates a force that will lessen the blows of any melee attack. It also will deflect or parry weaker attacks to you so that you do not take the damage.
Sixth Sense: Level Needed: 80 - Skill Used: mental.incorporeal.thoughts.perceiving - GP Cos: 500 - Spell Type: defensive. This power lets you be aware of attacks before they happen, improving your odds of dodging or parrying the attack. This does include 'special' attacks, which can be dodged as easily as basic attacks. To properly focus your concentration, however, demands that you are not affected by image-type spells or layers.
Psychic field: Level Needed: 120 - Skill Used: mental.incorporeal.psi.defensive - GP Cost: 500 - Spell Type: defensive. By emitting your Psychic Energy outwards, you interrupt other types of energy aimed towards yourself. Through the use of this power, you can negate one to three spells cast towards you. This effects helpful as well as offensive spells aimed at you. This is one of the most powerful defences a Psychic has.
Focused mind: Level Needed: 150 - Skill Used: mental.incorporeal.thoughts.perceiving - GP Cost: 550 - Spell Type: defensive (targeted). With this spell you are able to focus the mind, giving it a discipline which makes it much less susceptible to persuasion. Attacks involving fear, the charming of the mind, even ones which cause outright death would otherwise conquer the mind, but with this spell the mind is strengthened. In addition, actions which tax the mind and body are easier to accomplish, causing less strain on you.
Fortify mind: Level Needed: 250 - Skill Used: mental.incorporeal.thoughts - GP Cost: 750 - Spell Type: defensive (targeted). All Psionicists have the ability to control another person's mind, so it would stand to reason that they should be equally in control of their own. This spell gives you an iron will that helps to ward off external psychic or charm attack. Should you wish to cast it upon yourself, you will use the skill mental.incorporeal.thoughts.perceiving, whereas upon another it will use the skill mental.incorporeal.thoughts.expressing.
Psychic blast: Level Needed: 20 - Skill Used: mental.incorporeal.psi.offensive - GP Cost: 400 - Spell Type: attack (targeted). A powerful psychic attack, this channels raw psychic energy into a target causing their brains to feel tremendous pain.
Illusory apparition: Level Needed: 40 - Skill Used: mental.incorporeal.thoughts.expressing - GP Cost: 150 - Spell Type: attack (targeted). This spell will conjure forth a monster in the mind of your opponent. Only your target will know what he sees, and only he will be able to fight it. The false apparition causes physical damage to the target because the target believes it does.
Cryokinetics: Level Needed: 65 - Skill Used: mental.corporeal.kinetic.target - GP Cost: 400 - Spell Type: attack (targeted). This is a cold based attack spell. It can also be cast upon an inanimate target, or upon items worn or held by a target. Once cast, armours and weapons become brittle and damage more readily. Targets wearing frozen armour lose much of their dexterity until the armour is removed.
Pyrokinetics: Level Needed: 75 - Skill Used: mental.corporeal.kinetic.target - GP Cost: 300 - Spell Type: attack (targeted) . This is a Fire based attack spell. It can also be cast upon an inanimate target, or upon items worn or held by a target. Once cast, armours and weapons begin to melt and targets holding or wearing the item take damage every round until they drop the item.
Ravage psyche: Level Needed: 80 - Skill Used: mental.incorporeal.psi.offensive - GP Cost: 400 - Spell Type: attack (area) . This power allows you to do a weaker version of Psychic Blast against multiple targets. In addition to doing brain damage to the targets of the spell, all targets could suddenly attack all living creatures within the area in a blind rage.
Kinetic fury: Level Needed: 100 - Skill Used: mental.incorporeal.psi.offensive - GP Cost: 1000 - Spell Type: attack (targeted). By focusing your mental powers onto a single target, the kinetic energies in the area are bent to your will in order to create a blast of psionic and electrical attacks. The number of attacks is based upon your control of kinetic energies, and the power of each attack is based upon your psionic offensive power.
Postcognition: Level Needed: 10 - Skill Used: mental.incorporeal.perception - GP Cost: 200 Spell Type: miscellaneous (targeted). You now have the power to study an object and tell something of it's history, such as who has had it before and from where it originated. Sometimes you even get a glimpse of the area the object was first closest to.
Clairvoyance: Level Needed: 20 - Skill Used: mental.incorporeal.perception.visual - GP Cost: 500 - Spell Type: miscellaneous. Through the use of this spell, you can project your perceptions to distant areas. Through the use of this spell, you can see everything that goes on in the area. However once you've cast this spell, you are unable to perceive what is happening in the area you are in. This leaves your body defenceless from attacks. If you are attacked, the spell cancels immediately.
Read thoughts: Level Needed: 20 - Skill Used: mental.incorporeal.thoughts.perceiving - GP Cost: 250 - Spell Type: miscellaneous (targeted). Through the use of this power, you can search the mind of a target to find out their surface thoughts. If they are casting a spell or performing a combat manuever, you will know what spell or maneuver it is. If they are not, you will know one they are thinking about. You will also learn other tidbits such as who he is or has been fighting, assuming they are still alive, see through any disguise they may be wearing, and what guild or organization they are in.
Clairsentience: Level Needed: 40 - Skill Used: mental.incorporeal.perception - GP Cost: 700 - Spell Type: miscellaneous. Through the use of this spell, you can project your perceptions to distant areas. Through the use of this spell, you can see and hear everything that goes on in the area. However, once you've cast this spell, you are unable to perceive what is happening in the area you are in. This leaves your body defenceless. If you are attacked, the spell cancels immediately.
Levitate item: Level Needed: 80 - Skill Used: mental.corporeal.kinetic.target/ mental.corporeal.kinetic.self - GP Cost: 400 - Spell Type: miscellaneous (targeted). This spell will pull items from the inventory of your target. The theft is always noticed however, and most monsters do not take kindly to having their possessions stolen. There is no method for stealing without being caught throughthe use of this spell.
Cause insanity: Level Needed: 80 - Skill Used: mental.incorporeal.thoughts.expressing - GP Cost: 400 - Spell Type: miscellaneous (targeted). This spell allows you to target a specific individual and confuse them. Until they regain their natural psyche, they will act insanely -- attacking randomly, cancelling actions and spells while in the middle of them, fleeing the area, etc.
Psionic weapon: Level Needed: 100 - Skill Used: mental.corporeal.kinetic.target - GP Cost: 800 - Spell Type: miscellaneous (targeted). By focusing your kinetic energies into a weapon, you are able to create a psionic weapon that mimics the original's power.
Mass levitation: Level Needed: 100 - Skill Used: mental.corporeal.kinetic.other - GP Cost: 500 - Spell Type: miscellaneous (targeted). This spell will summon forth a telekinetic force that will carry things for you. It will appear as if the objects are just hovering above the ground. The force cannot attack or be attacked. It's just able to carry things. Keeping items levitated requires continued concentration, so you may find it difficult to maintain during combat.
Kinetic disarm: Level Needed: 120 - Skill Used: mental.corporeal.kinetic.target - GP Cost: 400 - Spell Type: miscellaneous (targeted). This spell is a stronger version of Levitate Item, that can be used to disarm an opponent by yanking the weapon from your target's grasp. This is resisted by the strength of the target, and extremely high chance of failure. Your chance of success is better if your target is not in combat.
Telepathy: Level Needed: 120 - Skill Used: mental.incorporeal.thoughts - GP Cost: 400 - Spell Type: miscellaneous. One of the first powers learned, this power lets you understand and communicate with people through thoughts. you can initiate a contact with a person, and if they are willing, you can open a 'channel' of communication with them. At higher levels, this 'channel' can connect more and more people. Language is never a barrier over this channel. You may link with 1 extra person for every 20 levels of mental.incorporeal.thoughts up to a total of 20 minds.
Forgetful mind: Level Needed: 160 - Skill Used: mental.incorporeal.thoughts.expressing - GP Cost: 650 - Spell Type: miscellaneous (targeted). Through the use of this spell, you may force a target to forget they know a spell or command. If you do not first read the target's thoughts, through the use of theRead Thoughts spell, the choice is random. If you haveread their thoughts, you can choose what spell or commandto force them to forget. Using this additional abilitywill greatly increase the difficulty of your casting.
Mental castration: Level Needed: 200 - Skill Used: mental.incorporeal.thoughts.perceiving - GP Cost: 2000 - Spell Type: miscellaneous (targeted). This powerful spell will purge all knowledge of a given skill from your target's memory. You may only purge the entire memory of each skill, not individual skills. Your target will need to allow you access to their inner mind. To perform this feat, you will need to give your target a focus crystal to help channel this much energy, and during the spell they will be required to grant you permission into their mind. Be careful, once this spell is cast, it cannot be undone, your target's memories are permanently erased.




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Page last modified Fri Feb 29 12:04:35 2008 by Fenrir


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