Realms of the Dragon
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The Mystic guild:

    Location: Eluten.
    Main stat: Wisdom.
    Secondary stat: Constitution, dexterity, strength.
    Skills: Raze, hide, sneak, shapechange and shift.
    Spells:
    Attack: conjure (weapons)
    Defensive: karma (layers), animal agility (shield), animal hide (AC), primal defense
    Curative: nature's blessing (heal), animal vitality (hit point increase), restoration, exude toxins, eliatha's blessing
    Misc: primal form (arms), animal animo (regen), water form, detect alignment, bestial vision, conjoin
    Trees: Faith 225, fighting 200, covert 80
    Racial restrictions: Elf only.
    Alignment restrictions: Good only.

Commune: When joining this guild you will have to chose wich animal you want to be. There are different ones to pick from: Tiger, Boar, Wolf and Bear. These all give different bonuses and abilities.

Tiger gives you a dodge.melee bonus and the ability to corner someone, corner is a holding ability that works as long as you are standing still with your opponent in the same room.

Boar gives you an extra melee attack per round using your tusks with a change to gouge your opponent. Boar also received a large fa.s.m bonus. and the priest spell bless wich improves your combat abilities, but this spell also gives the bonuses against other players where the normal bless spell does not.

Wolf gives you the ability to fear everyone you fight in the same room, causing them to run in for cover and thus leaving the room. Wolves also receive a v.m.e bonus.

Bear gives you a big boost in vit.phy.endurance and the roar ability, which is similar to the priest spell bless wich improves your combat abilities, but this command also gives the bonuses against other players where the normal bless spell does not.

Commands

Raze: This is a special attack that can be used with sharp blunt and unarmed. it uses your highest fighting.offensive.melee.(sharp,blunt,unarmed) and fighting.offensive.special. Recommended 360 in fighting.offensive.special for Invincible Raze

Shapechange: This makes you shapechange into different types of animals depending on what type you Communed to. This ability grants you different types of stat boost depending on what type you got. For example bear gets a big con bonus and abit less in str and dex, while tiger gets a big boost in dex and smaller ones in con and str. This ability uses faith.spells.defensive.self (which is affected by the bonus boar gets) to determine the stat increase. It maxes out at 4/4/8, where 8 is in the stat relevant to your animal totem.

Shift: This command allows you to shift all incoming damage to a damage type that you want. You also shift the damage type you want on your summoned weapons, for example shift weapon to fire. This will give all your summoned weapons a fire attack. Also see conjure.

Hide: Allows you to hide in the shadows. It relies on the skill covert.hiding and costs 10 guild points regardless of whether it succeeds or fails.

Sneak: Lets you sneak in a direction. This means that no one sees your exit or enter messages. This relies on the skill covert.stealth. It will not inform you of success or failure and costs 10 guild points regardless of whether you succeed or not.

Unhide: This command allows you to appear from the shadows at will.

Spells, Attack

Conjure: This is a fa.sp.mi.target and fa.sp.of.target spell that allows you to summon weapons. There are unarmed sharp and blunt weapons to be summoned depending on what you want. There are also one-handed and two-handed versions of all the weapons.
Skills Used
faith.spells.offensive.target - Power of the weapon.
faith.spells.special - Misc weapon stats.
fighting.offensive.melee.<skill> - Number of attacks

Spells, Defensive

Karma: This is a fa.sp.de.self spell that gives you images of yourself depending on your skill. These work different from other layers in that they only block large hits that deal 5% of max hp or more.

Animal agility: This is a fa.sp.de.self spell that gives you a shield that protects up to a huge amount depending on your skill.

Primal defense: This is a fa.sp.de.self spell works with Shift to change all incomming damage to a particular damage type

Animal Hide: This spell calls upon your basic animal toughness, hardening your skin to give it the same resistance as your basic forest animal. However, yours is not for protection against the elements, but instead to protect your body from the attack of an enemy.
It increases AC against physical attacks. Because of Primal defence we do not need protection from elements. All damage should be shifted to physical (recommended sharp because of resist spell).

Spells, Curing

Nature's Blessing:This spell will mend your wounds or the wounds of your allies. The spell is weak, but combined with the healing herbs of the forest, can mend even the most deadly of wounds. You may request the strength of the cure by specifying medium <default> or weak. You may also request the duration of the spell's effect as long or short <default>.


Animal Vitality: This spell calls upon the animal spirits of the Mystic totem to lend their vitality to your target. It does not harm the spirit, but drains them so much that they must return to the deep forest to regain their strength. This spell increases your hit points significantly.

Skills Used:
Faith.Spells.Special - Number of animal spirits called.
Faith.Spells.Curing.<Self/Target> - Health bonus per animal spirit.


Restoration: This spell will restore any stat losses of a player, be it from death or a curse. This spell also removes positive temporary effects, like those bestowed by the Ring of Power, but not Alchemist potions.


Exude Toxins: This spell will allow you to exude the toxins that can be inflicted upon yourself or others. The amount of toxins in your target's body will affect how effective this spell will be - the more diseases you have to cure, the less chance you can cure them all depending upon your skill.


Eliatha's Blessing:
This spell calls upon Eliatha to provide you a place in her temple. The moment you die, before your body falls to the ground, you will be transported into the haven of Eliatha. This spell will transport your ghost and corpse to guild should you die while adventuring.

Spells, Misc

Primal Form: This is a fa.sp.mi spell that gives you extra arms, it caps at 4 arms from this spell, this allows you to use 6 one-handed swords or 3 two-handed. 300 fa.sp.special is required for 6 arms.

Animal Animo: This is a fa.sp.cu.self/target spell that increases your natural hp and gp regen.





Back to the Guild page.

Page last modified Wed Jun 29 04:27:50 2022 by Jinna


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